Opened four minutes after sealing Fredkin — the trie paper's reference 5 led straight here. A 1955 blueprint for a machine that sets goals, spawns subgoals, weighs likelihoods, and learns from its losses, read in the margins as agentic-AI prehistory: subagents, intent-models, error ledgers, all of it drawn as flowcharts before FORTRAN shipped.
“The problem for the machine is not to somehow obtain a magic formula to solve the unsolvable but to make a reasonable choice with least effort and proceed with more productive work.”
“Or would it? It certainly depends to what degree the machine's representations of the opponent's goals correspond to the opponent's real goals.”
“Memory is needed to keep performance records, and mechanisms are needed to collect and classify these records.”
“How much information about the effects of behavior is necessary to successfully modify the behavior?”
“…whether the machine can pull itself up by its bootstraps and learn to play good chess.”
“EPOCH OS = the chess machine with tries inside it.”